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Warden Evolution

Do you want to have more wardens in your world, without breaking it too much?, and that have a vanilla appearance?, then you will love this addon! This Addon adds up to 5 new entities similar to the warden, but with a slightly different behavior. Many more will be added in the future. The hollowed and the stalker use totally new sounds!

Experiments to be activated:

Cave biomes added:

Hollowed Caves:

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Broken hollow blocks drop experience.

The hollow sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.

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Hollow shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated they summon one of the following wardens: Hollowed, Dark Hollowed, Infected Hollowed or Faceless.

Then it cannot be activated again until you wait 5 to 7 seconds.

Dark Sculk Cave:

Broken dark sculk blocks drop experience.

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The Dark Sculk sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.

Dark Sculk shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated it summons a stalker.

Then it cannot be activated again until you wait 5 to 7 seconds.

To activate a dark sculk catalyst, or a hollow catalyst you need to throw an experience bottle on top of it and then it will generate dark sculk blocks, or hollow blocks, then you will have to wait 30 to 60 seconds to activate it again.

The only way to get a catalyst is to kill their respective wardens.

Holloweds:

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I will name them from left to right, each one has different statistics and behavior.

Infected Hollowed: It has 14 points of damage, their attacks cause poison, and can also wither enemies in an area, it has 325 health points, it is fast.

He can’t hear mobs, but his sense of smell has been enhanced because of it.

When spawning and every few seconds it will be able to sniff in an area of ​​36 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 12 blocks, or a vertical range of 22 blocks it will know the exact position of the target.

It is not affected by fall damage, nor wither.

Faceless: It has 14 points of damage, their attacks cause hunger, and can also slowness enemies in an area, it has 385 health points.

Can smell and hear mobs.

Every few seconds it will be able to sniff in an area of ​​16 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 3 blocks, or a vertical range of 7 blocks it will know the exact position of the target.

It takes a while for him to get angry, as long as you don’t throw a projectile at him.

It is not affected by fall damage and reduces up to 30% damage to melee attacks.

Hollowed: It has 14 points of damage, their attacks cause nausea, and can also poison enemies in an area, it has 475 health points.

This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!

Can make sonic boom attacks: they cause 14 damage, but have a greater range than the warden.

It is not affected by fall damage and reduces up to 20% damage to proyectiles.

Dark Hollowed: It has 16 points of damage, their attacks cause wither, and can also hunger enemies in an area, it has 600 health points, it is fast.

He can’t hear mobs, but his sense of smell has been enhanced because of it.

When spawning and every few seconds it will be able to sniff in an area of ​​45 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 18 blocks, or a vertical range of 26 blocks it will know the exact position of the target.

It is not affected by fall damage, nor wither, but takes double damage from all sources of fire, and magic.

All trypophobic or hollowed entities burn with sunlight, therefore if they go out in broad daylight they will hide underground. They are immune to fire as long as they are in a cave.

Dark Wardens:

Stalker: It has 14 points of damage, their attacks cause weakness, and can also blindness enemies in an area, it has 260 health points, He’s very quick when he gets angry!

Can smell and hear mobs.

Every few seconds it will be able to sniff in an area of ​​10 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 3 blocks, or a vertical range of 10 blocks it will know the exact position of the target.

Can make sonic boom attacks: they cause 18 damage, but have a minor range than the warden.

It is not affected by magic or lightning, but when he comes into contact with water he receives damage, he will try to avoid the water, but if he enters the water he will teleport to another place.

As seen in the image it has 3 visual variants, one without a face, one with a rectangular face and the other with a triangular face!

Here is a trailer of the addon!, to see better:

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